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I'm a 3D gameplay animator who likes being involved in the full process, from figuring out how a character should move and fight to testing the animation in-game.
I've worked on player characters, enemies, and bosses across a range of projects, and I also rig when a project needs it. Having experience with both helps me understand not only how an animation should look, but how the character needs to function.
What I enjoy most is working closely with other developers, solving problems together, and seeing the animation become part of something that feels good to play.
Available for studio roles and animation contracts.
© 2026 Rotem Ninyo · 3D Gameplay Animator